Expanding the scope of “digital terroir”

There's a disappointing lack of quality writing aimed at high-level design ICs and "player-coach" design leaders.

I can find a million blogs, newsletters, etc. for junior designers — stuff that focuses on visual design, or Figma shortcuts, or how to choose a typeface, etc.

And there's plenty for design managers, too. But not much for staff/principal/lead product designers or design architects.

I'm not looking for more writing about how to refine my craft or lead a team. I'm looking for more writing in the vein of Frank Chimero or Wilson Miner, who write about design but trend more "philosophical" in their outlook.

And then I remembered: I can write. I'm a product designer. I have thoughts about design and a place to put them.

So here I am, back on the "writing consistently" train for the first time since my days as opinion editor at The Industry, aiming to publish something twice a month that contributes to the conversation about product design and our place in the world.

I'm starting with five post categories, which outline my intention for this blog right now, but which may change as things evolve:

  • 🛠️ Craft The hands-on, practical side of design.
  • 🧠 Strategy Big-picture thinking and business impact.
  • 🗺️ Systems — Design systems, structures, and frameworks.
  • 💻 Work — The evolving nature of digital work, remote collaboration, and professional identity.
  • 🤔 Musings — Reflections, essays, and explorations beyond pure design.

If this sounds like your thing, you should subscribe for free:

Who am I?

I'm Jordan Koschei, a product designer and software engineer who's been building software professionally for over 15 years.

I've worked as a freelancer, at an agency, at several startups (pre-seed to Series B), and at a publicly-traded enterprise. I've worked in both B2B and consumer software and have been a senior, staff, principal, and lead IC (individual contributor). I've also been a design manager in a player-coach capacity.

I've written for several publications and was the opinion editor (then managing editor) at The Industry, an online publication that pioneered design-oriented tech journalism. I've spoken at events including CatskillsConf, Enterprise UX by Rosenfeld, and the Brooklyn Product Design Meetup.

Photo taken by Daniel Agee at the first-ever CatskillsConf, held in 2015 at the Ashokan Center.

Influences

My writing here is particularly influenced by the following designers, writers, and publications. (It should go without saying that I don't necessarily know or endorse every single thing ever written, said, or believed by these people. Duh.)

Designers

Robin Rendle
A British writer and designer from San Francisco.
Frank Chimero · Blog
Frank Chimero’s Personal Website
Paul Stamatiou
A blog about technology, design and startups from a designer who codes.
Writing
Thinking out loud about software design and development.

Technology & society

Stratechery by Ben Thompson
On the business, strategy, and impact of technology.
Radical Technologies
Everywhere we turn, a startling new device promises to transfigure our lives. But at what cost? In this urgent and revelatory excavation of our Information Age, leading technology thinker Adam Greenfield forces us to reconsider our relationship with the networked objects, services and spaces that define us. It is time
Contraptions | Venkatesh Rao | Substack
Janky, wobbly models of everything from philosophy to technology and everything in-between. Click to read Contraptions, by Venkatesh Rao, a Substack publication with tens of thousands of subscribers.
The Convivial Society | L. M. Sacasas | Substack
Thinking about technology, society, and the good life. Click to read The Convivial Society, by L. M. Sacasas, a Substack publication with tens of thousands of subscribers.

What does "digital terroir" mean?

When I first began writing about "digital terroir," I had a particular meaning in mind. If other things have a sense of place — wine, cheese, beer, bread — then can software have a sense of place too?

💡
Terroir is a concept from the world of wine and food. Due to environmental factors like the chemical composition of the soil or the nature of the airborne bacteria, wine cultivated in a certain place tastes different than wine from elsewhere. The same goes for cheese, beer, etc.

Lately, I've started to consider another definition. Perhaps "digital terroir" has a double meaning:

  1. Software can assume the characteristics of its creation.
  2. The "real world" can be influenced by software to assume digital characteristics.

I'll continue noodling on this idea in coming musings.

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